![]() ![]() We have had many milestones, a pre-alpha, a public alpha, a Kickstarter demo, a beta, an early access release and now, finally, a 1.0 launch. So now that you know how important the project is to the team, I want to take a moment to explain how important you all have been to us. ![]() Ultimately, we're incredibly proud of what we built, and it feels like a dream come true to be able to share that with you all. Shipping any game is very challenging, let alone your first title as a team. We've learned a lot about making games, building a business and working together over the past three years. In that respect, not all that much has changed, but what drove us forward was a love of games, creating games, and a desire to share an experience with you. We were scared, anxious and incredibly excited. We decided to take a risk and create something we felt true ownership of. We happened to be in a very fortunate position, already transitioning out of another game development project where we all met. At the time, we were feeling burned out and disillusioned with traditional game development.Īfter talking about going independent, we realized we had very similar values and goals. ![]() The three of us started Afterburner Studios almost exactly three years ago. If you all hadn't guessed by now, this launch means a lot to us personally. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |